
Consider that I am learning three new things simultaneously: programming in Objective-C, learning how to use Xcode, and what is available in the iPhone SDK, I am going to describe the whole experience instead of just confined to the SDK.

Two weeks ago we saw the first wave of third party applications for the iPhone. But because Apple has yet to open up the device and provides an API (Application Programming Interface) for software developers, making third party applications right now is not for the faint hearted or even regular developers. A couple of weeks ago in MacBreak Weekly, Leo Laporte called for Apple to open up the iPhone immediately and he could not see any reasons preventing that happening. What Mr. Laporte, and most pundits, seems to imply is that providing an API is a straightforward process. Publish the API online and let the developers use it, right? If only it were that simple.Continue reading Mobile Minute: iPhone APIs are like life - they're full of compromises
First, let me start with the full disclaimer: I develop Windows .NET application by day (and by night too for ecto) and use Mac OS X at home for everything else. Before getting my Mac Pro last December I used to work on ecto using a second Windows machine, but since then I have been using Visual Studio 2005 in an XP virtual machine using Parallels.
Geeks and designers alike have been grumbling about the fact that Adobe hasn't released, and won't be releasing (PDF) universal binaries of the
current versions of their apps, in particular Photoshop, and Adobe's answers to the cries of "Why?" have so
far been pretty unsatisfactory. So what's really going on? Over at Adobe's Photoshop blog (who knew they had blogs?),
engineer Scott Byers explains. Basically,
porting a huge legacy app like Photoshop isn't just a recompile like Steve Jobs said, and much of the problem lies in
the fact that XCode, Apple's development environment, just isn't as mature as the tools Adobe's engineers are used to.
Of course, Byers makes it sound a lot more convincing than that, so you should just head over to the Photoshop blog and
hear it from him.
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