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Email user interface advancement - Emailers Anonymous

Gmail mailboxThis post's subtitle could be "Why Gmail rocks". If you're already a Gmail user, you probably already understand Gmail's unique way of grouping messages from the same conversation together and presenting them in one unified view. If that's the case, this article is probably not of much interest to you. But if you've never tried Gmail, and have never understood why your friends keep saying it's the best thing since sliced bread, hopefully we can help you out (and provide some alternatives if Gmail is not an option for you).

Grouping threads

Virtually all email clients have a view that presents a list of messages. The traditional way to handle this (and the way virtually all email clients and webmail interfaces do it) is to treat each individual message separately. The onus is on the user to keep various conversations (threads, in email parlance) straight in their head. This works fine when you receive only 20 or 30 emails in a day, but when you get up above 60 or 70, this model starts to fall apart. It completely fails when you get up into hundreds of messages per day or more.

The unique feature that Gmail brings to the table is the ability to intelligently group messages from a common email thread together, so that in your list of messages you will only see one entry per thread. Right off the bat this will take an inbox with 70 actual messages in it, and make it appear as if there are only 20 or 30, since you're only seeing one row per thread.

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The World's Hardest Game 2.0 - Time Waster

So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do. Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game. The mechanics of the game are very simple. You are a small red square, ...

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