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Pandora: The future of music
The mechanism that runs Pandora's uncanny magic, the Music Genome Project, is a very complex one that requires almost 400 different "genomes" (scores) per song to be assigned by well-educated music professors and musicians who listen to the song carefully to determine its musical genome or very specific DNA. This process is complicated, and requires these music experts to have a lot of training before they can even use Pandora's rating system. This idea of pulling these somewhat ethereal musical attributes (call it meta-information if you like) right out of a recording by listening to it is a great one, and Pandora works well because of it.
Many companies have licensed Pandora's unique "Music Genome" data to better the recommendations on their own music sites, which says something for its high quality. Tim says that though Pandora does much of this today to pay the bills, their focus really is on the artist and the listener, prompting them to take more steps toward getting the music out there for people to listen to, and making it easier for artists to find a voice. Tim gave us some vague details of the things Pandora may or may not be planning, but time frames and even the likelihood of some of these things may be up for grabs. Here are some ideas you might see Pandora putting to good use in next few years:
With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
