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Filed under: OS Updates, Windows, Microsoft, Commercial

A look at Vista's geek-surly licensing

Windows VistaAh, EULAs. Can live with them, can't be bothered to read them. TechWeb has an illuminating overview of what's new in Windows Vista's end-user license agreement, i.e. that thing you never read before clicking "I Agree." Of course, there's plenty of new stuff that you can't do. To begin with, Microsoft forbids you from transferring the OS to another machine more than once. Whereas you could transfer your copy of XP to a new computer as often as you wanted (as long as you took it off the old one), Vista says no, after the second one you've got to buy a new license. Ergo, if you've built your own machine and plan on upgrading your motherboard regularly, prepare to shell out for a new copy of Vista the second time you do. Secondly, Microsoft has forbidden installing Vista Home or Vista Home Premium on a virtual machine like VMware or Parallels. If you want to do that you'll have to pay for Windows Vista Business or Ultimate, which will retail for $299 and $399, respectively, though I rather doubt Microsoft has any way to actually enforce this. Lastly, Vista's license spells out its right to "phone home" to Microsoft and require validation whenever it feels like it, and the ramifications if validation fails for any reason: "The software will from time to time validate the software, update or require download of the validation feature of the software. If after a validation check, the software is found not to be properly licensed, the functionality of the software may be affected."

To be honest, these ugly restrictions won't have much affect on the average home user, but could they be any more geek-unfriendly? Surly restrictions like this piss off power-users, who are the people those average Joes turn to when they want to know what kind of computer to buy. Microsoft is sure to make a pretty penny on Vista, but at what cost?

Update: This article at MacInTouch points out another wrinkle: If you use Vista Business or Ultimate inside a virtual machine, you are forbidden from accessing DRM-protected media: "You may use the software installed on the licensed device within a virtual (or otherwise emulated) hardware system. If you do so, you may not play or access content or use applications protected by any Microsoft digital, information or enterprise rights management technology or other Microsoft rights management services or use BitLocker." [Via Boing Boing]

Update 2: ZDNet's Ed Bott sheds some doubt on the Home virtualization issue, saying that TechWeb and others misinterpreted the license. He says, in short, that virtualization is perfectly fine for Vista Home, but you must have a license for each virtual machine just as with XP. However, if you shell out for Vista Ultimate or Business, "you can load another copy of that same OS, using the same product key, in a virtual machine on that same computer." Which would be a huge perk for power-users willing to put up the extra cash. Hopefully someone from Microsoft will chime in sooner or later with a difinitive clarification.

Filed under: Video, Windows, Microsoft

Want HD video on Vista? Buy a new processor

No HD video for 32-bit VistaAt Microsoft's Tech.Ed conference in Sydney today, Senior Program Manager Steve Riley announced that Windows Vista users won't be able to watch next-generation HD video content unless they upgrade to a 64-bit processor. The reason has to do, of course, with DRM. "This is a decision that the Media Player folks made because there are just too many ways right now for unsigned kernel mode code [to compromise content protection]. The media companies asked us to do this and said they don't want any of their high definition content to play in x32 at all, because of all of the unsigned malware that runs in kernel mode can get around content protection, so we had to do this," said Riley. If you'll allow me to editorialized a bit, it seems obvious that the end result of this will be that movie pirates will still find it laughably easy to get around these "protections," and the only people who will actually be punished are legitimate users.

Featured Time Waster

Forumwarz - a potentially offensive time waster

I pwn UAfter spending the better part of an hour on Forumwarz I still can't decide if it's just sick or if it's kind of fun. It's a bit like a car wreck on the highway. I know I shouldn't be looking but I can't quite turn away.

It's sick, it's twisted, it's the internet on it's worst level and darn it, it's kind of fun. At least for a little while.

Forumwarz is a parody role-playing game that takes place on the internet - or at least the Forumwarz version of it. Your goal is to complete missions that are given to you through a mock up of GoogleTalk called Sentrillion.

Your first "friend" is ShallowEsophagus who begins giving you missions to pwn various forums by being a troll. Depending on the character type you are assigned at start up, you have tools like drooling on the keyboard or bashing your head on the keyboard that you can use to destroy forum threads and eventually, pwn a forum.

Future missions involve buying illegal software from the Russians, pwning more difficult forums and other internet oddness.

Completing missions gives you cash, called Flezz in game, and items that you can pawn or use in other missions. The game is NOT for those easily offended. It's crass, coarse and there are frequent f-bombs in the fake chat sessions.

This is also a game for a more mature audience as it requires you to shop at the Drugs R Fun store to get various concoctions to improve your playing, engage in certain cyber activities to get more Flezz and just generally use a more adult perspective.

If you can get past that, here are the more enjoyable and time-wasting aspects.

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