Filed under: Developer, Windows, Macintosh, Apple
Dev Chair : My love-hate relationship with Apple development
First, let me start with the full disclaimer: I develop Windows .NET application by day (and by night too for ecto) and use Mac OS X at home for everything else. Before getting my Mac Pro last December I used to work on ecto using a second Windows machine, but since then I have been using Visual Studio 2005 in an XP virtual machine using Parallels.Whether you love or hate Microsoft, you have to give them credit for popularising programming on Windows. While I was a junior programmer fresh out of college learning C++ and working on train control software, truckloads of CS/Engineering graduates were learning to program in Visual Basic. Whatever faults VB has, the way it allows even beginner or causal programmers to learn the craft and produce quick and dirty applications means that programming for Windows was no longer the eminent domain of the traditional CS/Engineering graduates, where FORTRAN and C/C++ rules. Microsoft continues this trend with C#/VB.NET and the .NET Framework, providing a lot of built-in functionality that used to require hand-crafted code or expensive third-party libraries, freeing up developers' time to concentrate on problem solving instead of mechanics.
With OS X, Apple began with Objective-C and Java as the programming languages of choice but ever since version OS X 10.3 Java had been put onto the back burner and is expected to be phased out eventually. Unfortunately, making Objective-C the sole language of the platform also makes it difficult and 'expensive' for Windows programmers, such as yours truly, to join the party. The difference in syntax (despite the 'C' in the name it does not have much resemblance to C or C++), difference in framework and API, difference in IDE philosophy, and the lack of refactoring tools (ReSharper, CodeRush, etc.) and unit testing tools (NUnit, JUnit, etc.) mean that some of the more open-minded programmers (mostly Java and .NET) will not take an active interest in Apple software development.
The upcoming Xcode 3 looks like it would make a big step in closing the gap, but the IDE still lacks the tools mentioned above to attract the time-constrained, less hard core developers from the Windows side of the world. The dark horse may be the combination of Eclipse IDE and Mono project. The Eclipse IDE is mature and has a flexible plug-in architecture so refactoring and unit testing tools can be integrated into the IDE by third party developers. Meanwhile the Mono project has been making lots of progress as far as compatibility with Microsoft's implementation is concerned. And the ability to take code written in Windows and runs it in Linux or OS X (with some limitation, of course) will appeal to Windows developers, at least as a starting point.
In fact, Eclipse/Mono may actually achieve what Sun tried to do with Java all those years ago. Remember 'Write once, run anywhere'?
My wife (and the rest of my family in fact) has never comprehended what I do as a software developer. Throughout all the years we have been together she has seen me sat in front of the computer and typed code into the screen for hours on end. But still she does not know how ideas in my head are transformed into a software application like one that she uses everyday. She thinks it is all voodoo magic, really she does. Last week, I explained to her that software development is kind of like cooking. Not the follow the recipes in the cookbook type, rather the Michelin Star chief type where the dish is created out of thin air.
With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
