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proofing posts

Filed under: Design, Features, Web services, web 2.0

Easy web-based proofing with ProofHQ


I rarely get as excited by a Web 2.0 app or service as I am by ProofHQ, which is an innovative and platform-independent way to manage the whole review and approval process for creative documents. At least for me, the most tedious part of the design process is getting feedback and approval. First you have to make sure the file is in a format that a client or collaborator can read (so that you don't accidentally send out a Word 2007 document to someone who is using Office 2003 and doesn't have the Office 2007 viewer software), then if you are sending something by e-mail, that the e-mail size isn't too large for their mail server. That process has to be repeated for every change or for every new element.

ProofHQ was designed to streamline the entire creative review process, making much of the above process unnecessary.This is how it works: You upload your proof, document or design concept to ProofHQ and enter in who you want to send the proof to. ProofHQ then creates a web-optimized, Flash-based proof that your reviewers or collaborators can view. They just click on a link in their e-mail and have access to the proof or document.

From there, they can add notes, draw in markup and immediately reject or approve a design. You can even embed a "Miniproof" in a blog or wiki, and any comments made either at that site or via the ProofHQ dashboard appear alongside one another. This makes it really, really easy to get feedback and collaboration from lots of different people. As the document creator, you can see who has reviewed or commented on a proof and instantly eyeball if something is approved or if you need to bug someone to give you an answer.

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So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do. Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game. The mechanics of the game are very simple. You are a small red square, ...

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