Filed under: Developer, Fun, Games, Microsoft, Open Source
Popfly is dead, long live Popfly
Of course, features that depend on the now-defunct site, like high scores, aren't included, but someone ambitious could host them in the future. On the Popfly page at CodePlex, the developers have left some suggestions for directions people could take with the code:
- *Example code for a simple, general purpose Silverlight game engine
- Create a Silverlight 3 scene / actor / behavior editor for the data format and make new games
- Porting the engine to run your games on other platforms, like XBox 360 or Zune via XNA Game Studio or client PC via WPF
- Building a copy of the game engine to use with your game data to post on your website.
- Fix multi-actor collision resolution and make Lots O' Peas go faster!
- Add new features like grid-based terrain, dialog trees, etc
[via OStatic]



So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
