Filed under: Developer, Fun, Games, Microsoft, Open Source
Popfly is dead, long live Popfly
Of course, features that depend on the now-defunct site, like high scores, aren't included, but someone ambitious could host them in the future. On the Popfly page at CodePlex, the developers have left some suggestions for directions people could take with the code:
- *Example code for a simple, general purpose Silverlight game engine
- Create a Silverlight 3 scene / actor / behavior editor for the data format and make new games
- Porting the engine to run your games on other platforms, like XBox 360 or Zune via XNA Game Studio or client PC via WPF
- Building a copy of the game engine to use with your game data to post on your website.
- Fix multi-actor collision resolution and make Lots O' Peas go faster!
- Add new features like grid-based terrain, dialog trees, etc
[via OStatic]



With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
