Filed under: Developer, Open Source, web 2.0
Cappuccino and Objective-J make for a tasty open-source web app framework
Web applications that function like familiar desktop apps are all the rage these days. Web apps already have the advantage of being accessible from everywhere, but add in a UI that works like something users already know, and you've got something pretty cool. Cappuccino is an up-and-coming way of getting this done, and the code is now all open-source. It's a framework for building apps like this using some tools that are already pretty standard on the web, like Javascript, combined with what's basically a port of Apple's Cocoa APIs, and tying it all together with a language called Objective-J. Objective-J is to Javascript what Objective-C was to C. As the Cappuccino site puts it, "programs written in Objective-J are interpreted in the client, so no compilation or plugins are required." Beautiful. The developers are pretty clear that Cappuccino is just for apps, not for building websites with "dynamic content," or whatever the kids are calling it these days. Want to see Cappuccino in action? We've actually already reviewed the first great Cappuccino app, 280 North's excellent presentation software, 280Slides.
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
