Filed under: Developer, Linux, Apple, Novell, Commercial, iPhone, Mobile
monoTouch .net development kit now available for iPhone
While the Apple App Store is without doubt the largest available medium for a mobile developer to get their app in the hands of the users, for developers new to development using C / Objective C, the barrier to entry can be quite significant. Many developers working with other platforms (particularly Windows / Windows Mobile) have made significant investment into products developed in the .net languages (e.g. C#, VB.net) and therefore may be reluctant to completely port their application to a completely new environment.
Enter Novell with a commercial offering of their open source 'Mono' .net runtime dubbed 'monoTouch'.
Available immediately, monoTouch enables applications developed in any .net language to run on the iPhone. Significantly, monoTouch provides .net bindings to native API, allowing application developers will have access to iPhone specific functionality from within their .net applications. monoTouch integrates with both the free MonoDevelop IDE as well as Apple's XCode toolkit.
Applications developed using monoTouch compile completely to native code - they are not JIT compiled or interpreted.

After several false starts, it finally looks like mobile application development has real momentum. Although the
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
