Filed under: Utilities, Features, Web services, Social Software, Search, web 2.0
Twine reaches 1.0, opens to public
Twine Overview from Twine Official on Vimeo
Almost exactly one year ago, we wrote about Twine, a social network built on the semantic web. After expanding the private beta back in March, the Twine team has spent the last eight months really working on site usability, interface and performance. Today, Twine 1.0 is officially out of beta and open to the public.
I had a chance to talk to Nova Spivack, the CEO and founder of Radar Networks-- the company behind Twine -- last week and he walked me through the service. I have to say, as someone who was intrigued by the idea of Twine before, but frustrated by its interface, the new Twine kicks ass.
Twine describes itself as an "interest network," you could also call it a semantic web portal. I like to think of it like Delicious on crack. Like Delicious, and Stumble Upon and to a lesser extent, Digg, Twine is a way to manage and share links of interest. Unlike those services, Twine will also work to scour the web for information related to your interests and can help organize information into more useful snippets.
Gallery: Twine 1.0
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
