Filed under: Utilities, Features, Web services, Social Software, Search, web 2.0
Twine reaches 1.0, opens to public
Twine Overview from Twine Official on Vimeo
Almost exactly one year ago, we wrote about Twine, a social network built on the semantic web. After expanding the private beta back in March, the Twine team has spent the last eight months really working on site usability, interface and performance. Today, Twine 1.0 is officially out of beta and open to the public.
I had a chance to talk to Nova Spivack, the CEO and founder of Radar Networks-- the company behind Twine -- last week and he walked me through the service. I have to say, as someone who was intrigued by the idea of Twine before, but frustrated by its interface, the new Twine kicks ass.
Twine describes itself as an "interest network," you could also call it a semantic web portal. I like to think of it like Delicious on crack. Like Delicious, and Stumble Upon and to a lesser extent, Digg, Twine is a way to manage and share links of interest. Unlike those services, Twine will also work to scour the web for information related to your interests and can help organize information into more useful snippets.
Gallery: Twine 1.0
With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
