Filed under: Internet, Security, News
It's official, there's a crapload of malware on the Internet
The actual number of unique samples doesn't necessarily mean all that much. So many of the nasties floating around the Internet are just mutations of other infections. Just look at the vast array of crud SmitFraudFix cleans up - it's a whole lot more than the original SmitFraud infection.
What's much more alarming is the number of infected PCs. Trend Micro points out the following in their blog post: "in the first six months of 2008, [Trend Micro] recorded that 253.4 million systems were infected with malware. The comparable volume for 2009 is almost double at 491.2 million."
That's a whole lotta infections. Trend's opinion on how to tackle the growing threat? Look to The Cloud, of course. They offer four possible benefits:
- Each client is a part of a real-time global protection network.
- When the network detects an Internet security threat on behalf of any one participant in the network, all participants are automatically and immediately protected.
- All devices that connect to the Internet are protected. This protection complements your existing antivirus security solution.
- There's correlation among the global protection network.
What do you think? Sound off in the comments!





Oh, how I love free things. Especially free pretty things. And I'm the kind of person who things Flash charts and graphs are pretty, so I present amCharts and PHP/SWF Charts. 


Alexaholic
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
