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Filed under: E-mail, Web services, Google, iPhone, web 2.0, Mobile, Android

Google turbo-charges mobile GMail engine, updates interface

Road warriors rejoice, Google has beefed up the engine that powers the mobile version of GMail. The rollout begins today, though only for users of the English version. If that includes you, make sure your iPod Touch or iPhone is running firmware version 2.2.1 or later or you'll still see the old version. Android users won't have any such concerns.

A number of slick new features have been added, including the "floaty bar" which follows you as you scroll through your inbox and provides quick access to archiving, deleting, and marking options. Say goodbye to repetitive scrolling when applying actions to multiple messages! The search bar has also been moved to the top of the interface to provide easier access.

Message display has been cleaned up a bit and the improved back end will help make coping with crummy network connections a bit less bothersome. The new engine - which leverages HTML5, Gears, and more aggressive cahcing - will also make it easier for Google to deploy new features and provide further performance increases in the future.

[via Google Mobile Blog]

Filed under: Audio, Google, Android

Android First-look: Amazon.com MP3 Store

Buying music directly from the Amazon.com MP3 store is one of Android's coolest features. Although it might not be the "killer feature" that some were hoping it would be, it offers a great way to get quality, DRM free music directly to your device. The only downside is that you have to download music over WiFi (the iTunes WiFi Store works the same way).

As a huge music junkie (my total collection, including digitzed CDs is probably about 2 TB in size -- and that's not 2 TB of FLAC either, that's 2 TB of mostly V0 LAME MP3s), Amazon's MP3 store is easily my favorite place to buy digitial music. Although it might not be making a dent in iTunes sales figures (here's a hint - get in more countries ASAP and start offering digitial exclusives like iTunes does), its increasing selection and weekly deals and promotions continue to make it the best game in town.

So how does the Android version of the store stack up? It hits the most crucial points, but it does lack some of the finesses that could make this a real mobile destination.

Read more →

Filed under: Google, web 2.0, Android

Android First-Look: YouTube



YouTube was undoubtedly one of the Big G's best acquisitions. For good or for bad, it's addictive. While watching short, low resolution video clips is hardly an activity you want to do from your HDTV (or even really large computer monitor), it's actually a nice thing to do on a smartphone, especially if you are in a long line.

We can thank the iPhone for saying "no" to Flash and getting YouTube to provide .h264 videos for its YouTube app because Android doesn't have to mess with Flash either (though Silverlight is a possibility). The YouTube implementaton is very similar to the implementation on the iPhone.

The Android version, unsurprisingly, has a bit more pizzazz. When you load the app, in addition to a listing of videos like on the iPhone, there is a top carousel of different categories featuring videos and you can then click on each category to get more previews. It's a nice touch.

Playback is nearly identical to the experience on the iPhone. The screen automatically switches to landscape mode and playback starts. If the connection is weakened or cut, the video stops and ports you back to the main page. You can advance through the video by dragging your finger across the screen or using the little trackball to control the cursor.

As I covered yesterday, if you see a YouTube clip embedded in another site or in a Google News piece, you are given the option to load the video in the browesr or in the YouTube app. Because Flash is absent, you ned to select "open in YouTube."

Filed under: Web services, Google, web 2.0, Android

Android First-look: WikiMobile

If you had asked me yesterday if I thought I would get any use out of the WikiMobile Encyclopedia for Android, I probably would have rudely laughed in your face. The joke is on me, because WikiMobile is actually a pretty fantastic. It's also free -- something that cannot be said for the $19.99 BlackBerry version (and I'm not paying $19.99 to access a free website on my Curve).

Bonfire Media really did a bang-up job bringing WikiMobile to Android. Just looking at the BlackBerry screenshots (apparently, it is also available as a subscription service on some AT&T and Verizon phones), the Android version is much easier on the eyes.

I'm not a huge Wikipedia fan -- I tend to trust it as far as basic time and date skeletons and for information on popular culture -- but I can't deny having found the service helpful. WikiMobile really accentuate and captilizes on those features.

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Filed under: Web services, Google, web 2.0, Android

Android First-look: Twitroid



I'm pretty addicted to Twitter, so the very first application I sought out for Grant's T-Mobile G1 was an Android-based Twitter client. Unsurprisingly, the Android Market didn't have anything to meet my needs, but I did manage to stumble upon Twitroid, which as far as I can tell, is the only Android-based Twitter client available at this time.

Although the first official release will not be available until Monday (and the devs expect it in the Android Market shortly after), you can download the 0.7 pre-release version from twitroid.mobi. First, you need to enable "Unknown Sources" in the Applications settings on your device (Settings > Applications > check "Unknown Sources"), but after that, it is a simple OTA installation.

Because Twitroid was still in beta at the time of my test, I'm not going to grouse over the error messages and some of the quirk I experienced, but I do want to point out that those bugs did not negatively impact the rest of the device or any of its software. When the app crashed (really, I got a time-out message and was forced to choose "Force close"), the rest of the device continued to work swimmingly. Actually, Twitroid still continued to work, I just got a lot of "not responding" messages. After covering and reading about so many bugs and crashes in pre-2.1 iPhone firmware for TUAW, this was a bit of a relief. Even if something crashes, it does not appear to be the end of the world.

Aside from any beta bugs, Twitroid is a very nice Twitter client. It provides an easy way to send messages, take pictures and send those as messages (though the G1's camera didn't want to cooperate with me to send a non-blurry photo for an adequate test), access and reply to direct messages and even search search.twitter.com. By default, it automatically checks for new tweets every 3 minutes, though you can refresh that manually.

All in all, it is a solid first step for a Twitter client, and I look forward to playing with the first official release next week. A side note -- the actual mobile web interface for Twitter looks fantastic on Android's WebKit broswer. Readable, clean and very, very nice. While I still think a Twitter client is helpful for people who have lots of followers or want to manage more features, it is nice to know that the web interface is a step-up from the BlackBerry interface, anyway.


Check out the gallery for screenshots of Twitroid, it' pretty sexy.

Filed under: Features, Google, Open Source, Mobile Minute, Mobile, Web, Android

First look at the T-Mobile G1 Google Android Phone


So I don't know if you've heard, but apparently there's this company named Google. And apparently they've developed some sort of a mobile phone operating system that features tight integration with online services like Gmail, YouTube, and Google Talk. And you can't get one just yet, so we decided to talk to someone who did.

Kevin Tofel of jkOnTheRun has been testing a T-Mobile G1 for the last few days. When it hits the shelves next week, the G1 will be the first device on the market based on the Google Android platform. Tofel says there's a lot to like about the G1, but there are still a few things that annoy him.

And most importantly, the platform will only succeed if Google can do a good job of attracting third party developers. The built in applications work very well, but there are still too many things missing. For example, while you can watch YouTube movies using the YouTube player, there's no video play for watching downloaded movies or videos from other web sites. Fortunately there's already a third party movie player available in the Android Marketplace. But that's one of only a handful of third party apps currently available.

You can see the phone in action and hear more of Kevin's thoughts by clicking the video above. If you're too busy to sit through a ten minute video, you can read some of the highlights after the jump.

Read more →

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

View more Time Wasters

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