Filed under: Developer, Apple, iPhone
iPhone devs share info to avoid App Store rejection
Apple is notorious for its seemingly arbitrary review policies for iPhone applications, and stories of apps being rejected for unexpected reasons abound. Developers have trouble navigating the ambiguous minefield of App Store policies -- what's allowed or not allowed in a "lite" version, for example -- and there's nowhere to turn to for advice on successfully complying with the rules and getting your app ready for sale. That's why developers are starting to help each other. There's now a Tumblr-hosted blog that posts app rejection letters from Apple, so the dev community can get a better sense of how these rules are being enforced.
The published feedback on the Application Submission Feedback blog is supposed to act as a necessary replacement for the rules that Apple has either left unclear or failed to state altogether. So far, it deals with tricky problems like 17+ ratings, lite apps and images of iPhones. As the site collects more data from people who have been rejected, it could become essential reading, and a kind of missing manual for the stuff Apple won't say outright.





The term certainly doesn't roll off the tongue as well as 'feedback', but in this case, that's an advantage. 'Freedbacking', a melding of 'free' and 'feedback', is a new tag
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
