Filed under: Developer, Apple, iPhone
iPhone devs share info to avoid App Store rejection
Apple is notorious for its seemingly arbitrary review policies for iPhone applications, and stories of apps being rejected for unexpected reasons abound. Developers have trouble navigating the ambiguous minefield of App Store policies -- what's allowed or not allowed in a "lite" version, for example -- and there's nowhere to turn to for advice on successfully complying with the rules and getting your app ready for sale. That's why developers are starting to help each other. There's now a Tumblr-hosted blog that posts app rejection letters from Apple, so the dev community can get a better sense of how these rules are being enforced.
The published feedback on the Application Submission Feedback blog is supposed to act as a necessary replacement for the rules that Apple has either left unclear or failed to state altogether. So far, it deals with tricky problems like 17+ ratings, lite apps and images of iPhones. As the site collects more data from people who have been rejected, it could become essential reading, and a kind of missing manual for the stuff Apple won't say outright.





The term certainly doesn't roll off the tongue as well as 'feedback', but in this case, that's an advantage. 'Freedbacking', a melding of 'free' and 'feedback', is a new tag
With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
