Adobe AIR 2.0 will hog less memory and add multitouch support
I've run into a lot of people who choose not use AIR apps because of their memory-hogging tendencies, and the improved performance in AIR 2 - depending on how improved it is - might go a long way toward getting more people to adopt the framework. Meanwhile, folks whose machines support multitouch and gestures will start to see new apps that take advantage of zooming, rotating and more. Other less-flashy features include audio recording and opening files in their default applications.
My favorite assessment of AIR comes from Tweetie developer Loren Brichter: "AIR apps are like modern day Java applets ... sure, they run on every platform. But they also suck on every platform." Hopefully, AIR 2.0 will prove him wrong. A beta is coming later this year, with a full release in early 2010.
[via ReadWriteWeb]

So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
