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UI design posts

Filed under: Design, Developer, Macintosh, Productivity

Bezel HUD and Showcase: seamless Quicksilver interfaces for Leopard

Bezel HUDWe've written before about Quicksilver, the indispensable launcher app that lets you quickly get to any file on your Mac with just a few keystrokes. Quicksilver is a nice-looking piece of software, but the default interface fits a lot better with the overall look of Tiger than it does with Leopard. Fortunately, German designer Julius Eckert has created some impressive new skins that are particularly well suited to the latest version of OS X.

Bezel HUD is a sleek, compact improvement on Quicksilver's built-in bezel interface. The translucent black look will be familiar to users of HUD-based applications like Twitterrific. Because the design is modeled on an element of Leopard itself, it feels like part of the operating system, which is exactly how Quicksilver is meant to feel.

Eckert has released a second interface called Showcase, built to take advantage of the larger icons in OS X 10.5. Although it takes up a huge amount of screen real estate compared to Bezel Hud, Showcase is perfect for showing off Quicksilver to the uninitiated. It displays your icons at their largest size and reflects them against a black backdrop, which is visually striking and makes it easy to see exactly what you're doing in Quicksilver.

We love the interface work Eckert has released so far, but we're even more excited about what's next. Eckert has posted screenshots and a demo video for SilverFlow, his upcoming Quicksilver UI based on OS X's Cover Flow feature. His sense of how Leopard apps ought to look is so impressive that it's hard to believe he just got his first Mac in December.

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So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do. Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game. The mechanics of the game are very simple. You are a small red square, ...

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