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Filed under: Text, Windows, Commercial

Sublime Text brings Mac-like text editing to Windows

Sublime TextMac users that have been spoiled by text editors like TextMate often find themselves frustrated when moving to a Windows machine. While there are lots of text editors for the Windows platform, it's hard to find one with the clean design sensibilities that TextMate offers.

Well, there's a new editor in town, and its name is Sublime Text. I don't mean to equate it too much to TextMate since they are very definitely different products; it's more the feel of using the products that drives the comparison.

Sublime Text prioritizes a slick user interface and features under the hood that make it a power-user's tool. For example, it sports the ability to give you a Minimap, which for developers gives you a 10,000 foot view of your code.

The best text editing tools seem to be powerful enough for programmers to use, yet incredibly useful for writers of prose. Sublime Text is no exception.

Unfortunately, Sublime Text is a commercial app - you have to pay for the quality, and it doesn't come cheap. A single user license will run you $59US. An evaluation version is also available.

Filed under: Developer, Features, Apple, Mobile Minute, iPhone

Mobile Minute: iPhone APIs are like life - they're full of compromises

Two weeks ago we saw the first wave of third party applications for the iPhone. But because Apple has yet to open up the device and provides an API (Application Programming Interface) for software developers, making third party applications right now is not for the faint hearted or even regular developers. A couple of weeks ago in MacBreak Weekly, Leo Laporte called for Apple to open up the iPhone immediately and he could not see any reasons preventing that happening. What Mr. Laporte, and most pundits, seems to imply is that providing an API is a straightforward process. Publish the API online and let the developers use it, right? If only it were that simple.

An API is a contract between the provider (Apple) and the consumer, who in this case is the software developers. As with any contract, once it is published, a level of trust is established between the provider and the consumer. This means the provider describes the functionality accessible by outsiders in the API, and that functionality will work as advertised. The consumer has to depend on the provider to keep their word so the consumer can develop applications base on that functionality.

But establishing an API also means restricting internal development freedom for the device. It is no longer simple to rework a particular function to provide better capability or performance without substantial testings to ensure the existing APIs are not broken. There are a few ways to deal with this situation.

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Filed under: Developer, Internet, Windows, Macintosh, Linux, Adobe, Apple, Microsoft

Dev Chair : Rebooting the web


Two weeks ago at NAB, Microsoft announced their Flash competitor, Silverlight. At that time, I was like 'blah' about it, thinking it was just another reaction from Microsoft to Adobe. But when Microsoft elaborated more about their future web development strategy at MIX07 two days ago, I was stunned just like most Microsoft developers.

CoreCLR, cross-platform .Net Framework, DLR, Silverlight, the list goes on! But what is so great about them all, you ask? Currently we have the .Net Framework with ASP.NET AJAX and a library of free components to help web developers. But despite what those web monkeys try to convince us desktop developers, web programming sucks in general, and JavaScript/CSS in particular, because we have to deal with the web browser and the messy standard(s).

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Featured Time Waster

The World's Hardest Game 2.0 - Time Waster

So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do. Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game. The mechanics of the game are very simple. You are a small red square, ...

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