Filed under: Business, Web services, Social Software, Analysis, web 2.0
Scobleized : Why Facebook will never give your data back
Blogger/Internet socialite Robert Scoble has a problem. In attempting to scrape his personal data from Facebook (where he *had* several thousand "friends") he angered some of Facebook's internal monitoring drones and was forcefully removed from the service. True enough, what he was doing clearly violates Facebook's terms of service which state, "Thou shall not use automated means to scrape thine own data" but, should Facebook be allowed to collect the dossier you create through using the service, and then forbid you from getting a copy?
What's really at issue here is, who owns all this crazy social data you're constantly creating? Here's a tip; it's not you. All those clickwrap agreements -- or EULAs, also known as the Terms of Service document you never read -- say that Facebook can pretty much do whatever it wants with whatever data it manages to extort extract from you.
Still happy about the amount of time you spend on the most popular social networking site in the world? Or, rather, are you getting that icky, spine crawling feeling you get when you meet someone who knows just a little too much about you?


Yesterday's New York Times included an, um, 



With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
