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Filed under: Developer, Internet, Macintosh, Blogging

RapidWeaver 3.5.0: A WYSIWYG editor I'd actually consider using

RapidWeaver Realmac Software has released version 3.5.0 of WYSIWYG editor RapidWeaver. The new version is Universal Binary, meaning it will run natively on Intel Macs. New features include CSS-based photo albums, SFTP support, improved blog functionality, and of course, more themes. As in previous versions, there is also easy integration with iLife and .Mac.

Given my general view of WYSIWYG editors (with which you became familiar on Tuesday, if you weren't aware of it already), I tried not to let RapidWeaver's self-congratulatory list of features sway me. I downloaded it with an open - but skeptical - mind.

Well, color me pleasantly surprised! Turns out RapidWeaver is more than just a WYSIWYG editor. You can use the WYSIWYG features if you want, but you can also code by hand. Also, the pre-set templates are much more robust and useful than I've seen in any other site creation tool. For example, the Contact Form template requires PHP - but those who are wary of server-side programming don't have to do the dirty work themselves.

But let's get to the code generated by the WYSIWYG interface, since that's always my bone of contention with "web site creation software." I can hardly believe it it myself, but... RapidWeaver doesn't use tables for layout. And it also doesn't make up for the lack of tables by resorting to divitis. It's not perfect, of course; but then neither is every piece of code I've ever written by hand. All in all? It's as if RapidWeaver is actually an editor of the 21st century.

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Featured Time Waster

Build the highest tower with 99 Bricks - Time Waster

Wrapping your mind around a simple game like 99 Bricks is harder than you might imagine. The object of the game is to build the highest possible tower using only 99 pieces. Sounds easy enough, but you're playing with Tetris pieces and distinctly non-Tetris physics. If you screw up, you don't just leave gaps that you could have used to score points, you cause your whole tower to wobble and collapse.

Pieces also don't lock to a grid in 99 Bricks, the way they do in Tetris. You can wind up with pieces slanted diagonally, and there's an edge of the board that your toppled bricks can fall off of. 99 Bricks is kind of like Jenga, in that it's almost as satisfying to watch your tower crumble as it is to play seriously. Once you get the hang of the way the pieces behave, it's an addictive little game.

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