Is asking nicely the key to stopping piracy?
Trey Harrison, a young independent software developer, was faced with a problem. The application he developed -- an advanced video mixer used in live performance -- showed up on warez sites, complete with a crack, before he'd secured his second customer. Many developers in his situation would have gotten mad, but Trey took a different stance. He wrote the warez group who'd released his application into the wild and asked nicely that they stop. At the same time he also wrote the company from whom he'd purchased his copy-protection library used in his application. Who wrote back first? The warez group. Apparently appreciative of Trey's direct approach, they replied within hours, complimented Trey and promised not to leak future versions of the software.
Granted, this might not be a solution that works for everyone but, we can't help but wonder if the RIAA could have saved millions in legal fees by simply opening a dialog rather than filing thousands of lawsuits.
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
