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Posts with tag OutlookRules

Filed under: Business, Text, Utilities, Windows, E-mail, Office, Productivity, Commercial, Shareware, How-Tos

Outlook Rules - How to Work Around the 32kb Limit

It’s a problem that has hit many people I know, and until now there has not been a good solution for it. What I’m talking about is the fact that in Outlook you are limited to 32kb worth of rules if you are connected to an Exchange server, at which point you receive an unceremonious error message stating that there is no more room. For literally years, I assumed this was a misconfiguration of the Exchange server I was connected to, as I couldn’t fathom Outlook failing to save rules after a paltry 14 or 15. I was wrong. Luckily, there are a few solutions to consider.

The first is the one I’ve been using for over a year now, and loving. Clear Context Information Management System is an Outlook add-on that is not intended to be a fix to the problem I describe above, but a wonderful side effect of buying in to their system is that you become much less reliant on Outlook’s built-in rules system. Clear Context deserves an entire post of its own, which I will do here soon, but for now just keep in mind that if your Outlook rules are driving you crazy, Clear Context could be the answer (and then some).

If you’re not looking to completely reconsider your inbox and how you interact with it, consider Auto-Mate for Outlook, which is a separate rule system from the built-in Outlook one, with all the same flexibility and configurability and a whole host of added features, like scheduling rules to run periodically and filing mail automatically after the fact.

Auto-Mate is available in Standard and Pro versions, and Clear Context is currently running a public beta program for version 2 of their wonderful product.

Featured Time Waster

Build the highest tower with 99 Bricks - Time Waster

Wrapping your mind around a simple game like 99 Bricks is harder than you might imagine. The object of the game is to build the highest possible tower using only 99 pieces. Sounds easy enough, but you're playing with Tetris pieces and distinctly non-Tetris physics. If you screw up, you don't just leave gaps that you could have used to score points, you cause your whole tower to wobble and collapse.

Pieces also don't lock to a grid in 99 Bricks, the way they do in Tetris. You can wind up with pieces slanted diagonally, and there's an edge of the board that your toppled bricks can fall off of. 99 Bricks is kind of like Jenga, in that it's almost as satisfying to watch your tower crumble as it is to play seriously. Once you get the hang of the way the pieces behave, it's an addictive little game.

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