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Filed under: Business, Text, Utilities, Windows, E-mail, Office, Productivity, Commercial, Shareware, How-Tos

Outlook Rules - How to Work Around the 32kb Limit

It’s a problem that has hit many people I know, and until now there has not been a good solution for it. What I’m talking about is the fact that in Outlook you are limited to 32kb worth of rules if you are connected to an Exchange server, at which point you receive an unceremonious error message stating that there is no more room. For literally years, I assumed this was a misconfiguration of the Exchange server I was connected to, as I couldn’t fathom Outlook failing to save rules after a paltry 14 or 15. I was wrong. Luckily, there are a few solutions to consider.

The first is the one I’ve been using for over a year now, and loving. Clear Context Information Management System is an Outlook add-on that is not intended to be a fix to the problem I describe above, but a wonderful side effect of buying in to their system is that you become much less reliant on Outlook’s built-in rules system. Clear Context deserves an entire post of its own, which I will do here soon, but for now just keep in mind that if your Outlook rules are driving you crazy, Clear Context could be the answer (and then some).

If you’re not looking to completely reconsider your inbox and how you interact with it, consider Auto-Mate for Outlook, which is a separate rule system from the built-in Outlook one, with all the same flexibility and configurability and a whole host of added features, like scheduling rules to run periodically and filing mail automatically after the fact.

Auto-Mate is available in Standard and Pro versions, and Clear Context is currently running a public beta program for version 2 of their wonderful product.

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The World's Hardest Game 2.0 - Time Waster

So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do. Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game. The mechanics of the game are very simple. You are a small red square, ...

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