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Adobe Apollo blasts off, where will it take us?

You can pick up your free (as in beer) copy of the Apollo Alpha SDK and follow Arrington's admonishment to "go build something". Adobe's stated target is "allowing web developers to build and deploy web applications to the desktop", which could help define a whole new class of network aware applications. While Apollo promises to be a cross-platform environment, although support for Linux isn't expected until sometime after the full 1.0 release; a real shame given its incredible potential.
We're interested in anything Apollo related, so if you spot the first examples of Apollo applications in the wild, hit our tip box and let us know the skinny, dig?
[via TechCrunch]
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
