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Pandora: The future of music
The mechanism that runs Pandora's uncanny magic, the Music Genome Project, is a very complex one that requires almost 400 different "genomes" (scores) per song to be assigned by well-educated music professors and musicians who listen to the song carefully to determine its musical genome or very specific DNA. This process is complicated, and requires these music experts to have a lot of training before they can even use Pandora's rating system. This idea of pulling these somewhat ethereal musical attributes (call it meta-information if you like) right out of a recording by listening to it is a great one, and Pandora works well because of it.
Many companies have licensed Pandora's unique "Music Genome" data to better the recommendations on their own music sites, which says something for its high quality. Tim says that though Pandora does much of this today to pay the bills, their focus really is on the artist and the listener, prompting them to take more steps toward getting the music out there for people to listen to, and making it easier for artists to find a voice. Tim gave us some vague details of the things Pandora may or may not be planning, but time frames and even the likelihood of some of these things may be up for grabs. Here are some ideas you might see Pandora putting to good use in next few years:
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
