Filed under: Video, Adobe, Commercial, Open Source
Flash isn't going open source, but it may already be more open than Moonlight

While most of the inner workings of Flash are already open (The Flex SDK, Blaze DS, and ActionScript virtual machine) there continue to be cries for it to be fully open. Among the stumbling blocks preventing that are the proprietary codecs Adobe licenses (h.264 for video, HE-AAC for audio). "We will continue to open source the technologies that power Flash whenever we have the right to do it," McAllister told me.
Flash is by far the most dominant platform for delivering 80% of all web video and countless browser-based games. Computer World hypothesized that Microsoft's support of the OSS Moonlight project - which has brought Silverlight to Linux - may be putting the heat may be on Adobe to counter quickly.
Adobe sees things differently. Microsoft knows they can't close the gap without help, so getting behind a community effort like Moonlight "Open source can be used as a marketing tool and competitive weapon," McAllister explained. "Silverlight doesn't have the ecosystem that Flash does, so Microsoft is looking at different ways to compete," he continued.
The largest hurdle towards widespread adoption of Microsoft's Flash/AIR competitor "Silverlight" may have just gotten a little smaller. Miguel De Icaza, developer of the open source .Net-alike platform Mono and star employee of Novell has recently
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
