Filed under: OS Updates, Features, Linux, Open Source, Beta
With KDE 4.1, KDE4 starts to show its colors
When KDE 4.0 was released that fateful day in January, it unleashed an unholy boatload of controversy. Was it a final release? Was it really a final release? And just because the developers say it is a final release, but that it isn't, it's just numbered as such, and we shouldn't worry if things don't seem finished -- does that mean we shouldn't be concerned if things don't work?We stand by the statements we made originally. KDE 4.0 is pretty and showed a lot of potential. We knew it would get better, but what would the cost be to the desktop environment? Would they be able to get the desktop environment to a stable, workable condition in time to keep alive the interest of those who opted to stay with KDE 3.5 at the time, or even moved to GNOME or Xfce?
The KDE 4.1 final release has become what many hoped the January release would. It is as stable on our OpenSUSE 11.0 system as our GNOME desktop. It is much faster and less weighty than a KDE 3.5 install. It is, of course, still really pretty. But better than that, it is functional. It can be configured to work the way you work, and even make your work easier. We can finally set our default desktop to KDE4 on login, and use it on a daily basis.
And yes, it is very different. And where we might not understand the reasoning behind every change (and some may even puzzle us a bit) we are really excited about the way things are shaping up.

With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
