Filed under: Video, Web services, Apple, Microsoft
DefectiveByDesign: London and Manchester Calling

Filed under: Video, Web services, Apple, Microsoft

Filed under: Audio, Business, Fun, Games, News, Web services

Filed under: Audio, Windows, Microsoft, Commercial
With all the digital rights management floating about in the ether these days, and fiascos like Microsoft's WGA, I found myself standing beside myself, saying "Self, how much DRM (Digital Rights Management) is enough?" Self turned to me and said, "I don't know, but whatever it is, it is enough." While I couldn't tell if this was more poignant or confusing, I think my self is right. Good grief! Why must companies ruin everything good they have going by making their customers angry (for no reason)? I agree that some DRM is needed (or something like it) to protect the interests of artists, but why make the customers suffer just to move music to places they can easily hear it? Microsoft's WGA (Windows Genuine Advantage) is another way that Microsoft is trying to protect their assets. Someone need to come up with a secure yet fluid way to transfer and play music easily, without stomping on the customer's rights either. So far, I really don't see any good solutions to the DRM problem. Regardless, this WGA nonsense is ridiculous. How much DRM should we put up with, and how much do we need?
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
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