Filed under: Video, Web services, Apple, Microsoft
DefectiveByDesign: London and Manchester Calling

Filed under: Video, Web services, Apple, Microsoft

Filed under: Audio, Business, Fun, Games, News, Web services

Filed under: Audio, Windows, Microsoft, Commercial
With all the digital rights management floating about in the ether these days, and fiascos like Microsoft's WGA, I found myself standing beside myself, saying "Self, how much DRM (Digital Rights Management) is enough?" Self turned to me and said, "I don't know, but whatever it is, it is enough." While I couldn't tell if this was more poignant or confusing, I think my self is right. Good grief! Why must companies ruin everything good they have going by making their customers angry (for no reason)? I agree that some DRM is needed (or something like it) to protect the interests of artists, but why make the customers suffer just to move music to places they can easily hear it? Microsoft's WGA (Windows Genuine Advantage) is another way that Microsoft is trying to protect their assets. Someone need to come up with a secure yet fluid way to transfer and play music easily, without stomping on the customer's rights either. So far, I really don't see any good solutions to the DRM problem. Regardless, this WGA nonsense is ridiculous. How much DRM should we put up with, and how much do we need?
With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...
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