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Filed under: Developer, Windows, Macintosh, Web services, Adobe, Apple, Google, Microsoft

Dev Chair : Why is Safari on Windows?

So Apple went and released Safari for Windows. It is interesting why Apple did this. Safari may be faster, as the Royal Steveness claimed, and provides a number of nice features that are not in IE7 or Firefox by default (e.g. Forms auto-fill and resizable text fields) but I am not sure it would get much traction in the long term once the novelty factor has worn off.

Steve Jobs also announced that 3rd party developers will get access to the iPhone via web apps. Traditionally, cell phone application development is 'hard'. Hard in the sense that, by nature, cell phone manufactures are not software companies, so either the software development kit (SDK) use lower level languages (C++, etc.), an unsupported developer community (compare with web or desktop development), or antiquated OS (Palm OS 5.x). Whereas web development has a much lower learning curve as well as much bigger pool of developers to pull from.

It is obvious, at least to me, that releasing Safari for Windows is primarily a move to open up the iPhone's development environment to the largest audience possible. If Apple were to actually make a proper SDK for the iPhone, it would mean the SDK would have to support the Cocoa framework on OS X, and either port Cocoa to Windows (possible), or use 3rd party framework for Windows (not likely, given how much Apple likes to be in control). Either way, I doubt this hypothetical SDK would be OS X only, and asking 3rd party developers to purchase a Mac just to develop for the iPhone would be the death keel that many have been predicting.

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Featured Time Waster

Graveyard Shift - zombie-busting Time Waster

With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet. They key to getting good at Graveyard Shift is learning to use ...

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