Filed under: Windows, Macintosh, Linux, Adobe, Beta
Adobe Air 2 goes beta, adds tons of new features, sucks a whole lot less
Air 2 features a number of tweaks, updates, and feature additions. For starters, the Air 2 ships with Flash 10.1 beta - which adds GPU acceleration support and so far seems to kick my CPU's ass less often. Air 2 also boasts tighter integration with operating systems and can now access certain mass storage devices like USB flash drives, digital cameras, and flash memory cards. Air 2 can also tap into your computer's microphone.
Webkit has been updated, as has the SquirrelFish Extreme Javascript engine. Those two changes combine for a reported 50% gain on SunSpider benchmarks. There's also added multi-touch and gesture support and better printing and networking (including the ability to listen for incoming socket connections). Got a gigantic display? Air 2 supports a maximum window size of 4095x4095 - a 42% increase, though likely not one you'll benefit from at home.
Processor usage and memory consumption have been addressed, with many Air apps reporting about half the CPU utilization of Air 1. TweetDeck on my system is using about 20Mb less RAM. More efficient use of my hardware? Now that you can enjoy at home.
For more details about Adobe Air 2 check out the embedded clip of Kevin Lynch's presentation from MAX or head over to Adobe Labs, where you can also download the new version. Downloads are available for Windows, Mac, and Linux.
So far, the Air 2 beta feels like a major step in the right direction for Adobe. As more developers begin taking advantage of the possibilities now available and optimizing their apps for the new version, you may just see some pretty cool things happening on Air 2.
[via Adobe.com]







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