I didn't really know what to expect as
Inculcation loaded up.
'Best played in the dark with your sound turned up loud' the loading screen tells me.
Gulp. I'm not a fan of horror films or games. I accidentally scroll down a bit while it's loading and see a small snippet from the game's author: 'A Point & Click survival horror inspired by Silent Hill, Resident Evil and Exmortis.'
Oh shi--
Unsurprisingly, you start off in a room with nothing. It's the de facto rule that all of these
Room Escape puzzles share: you don't know how you got there, or why you're there, but damnit --
you're there, and you need to find a way out!
Inculcation is the first room escape game that I've played with real-time combat elements. There are actually monsters -- zombies? -- that pop up and require shooting. Fortunately it's very easy to shoot them dead, but it does mean that you occasionally lose health. There are syringes about the place that can restore your health.
Mostly the gameplay is what you'd expect from such games -- pick up objects, open doors, solve rudimentary riddles that involve some observation skills. It is nothing special in this regard -- in fact, some of the puzzles feel a little random and rely on guesswork rather than applying your knowledge of the game.
I played through the first house in Inculcation, and I can tell you this now: the enhanced elements of music, artistic direction and creatures that can actually kill you
really add to the tension, the
danger. I admit I yelped out loud a few times. I admit my hand slipped off the mouse a few times when attacked by zombies. I admit I'm a wuss when it comes to the horror genre.
There's one part in the first house where a door shakes -- as if something is behind it, desperately trying to get out -- and it keeps shaking. Over and over. Louder and louder. And when it finally comes to open the door... well... you're in for a big surprise. Give it half an hour of your time at least -- you won't regret it...
[via
JayIsGames]