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Christina Warren

- http://www.christinawarren.com

Christina Warren is an avid gadget-junkie and full fledged computer geek, with an affinity for interactive media and popular culture. A true "switcher," Christina has finally committed to using the Mac as her primary computing platform, after years of trying to tread the Mac/PC divide. It is now her mission to convert fellow PC-diehards to the world's best computing platform. When not academically pursuing film and business marketing, Christina writes about technology and popular culture (her work has appeared in USA Today and other publications) and blogs for TUAW, DownloadSquad and StyleDash. She also co-hosts DownloadSquad's weekly online videocast, The Squadcast.

Filed under: Internet, Video

Wikipedia to get better video support

Fortunately, Wikipedia's video options won't end up like this

When I first read the headline that Wikipedia, the popular online encyclopedia, is preparing to offer editors lots of new video tools and support, I was immediately filled with dread. I instantly started imagining the types of videos that overly pedantic Wikipedia editors would create, on such scintillating topics like the "Mary Sue" archetype in fan fiction (and 3200 words on that, really?) or that really awesome episode of Battlestar Galactica (don't flame me BSG fans, Cylons rule and whatnot). Fortunately, the new video features that are going to be coming to Wikipedia aren't about content creation, at least not yet.

According to MIT's Technology Review, in the next two or three months, Wikipedia editors will have access to an "add media" button that allows them to find, annotate, choose the relevant portions of a video and then embed the resulting clip into any article. The whole thing will be web-based and will rely on open video standards. Three sources will be available in the beginning, the Internet Archive, Wikimedia Commons and Metavid, but eventually Wikipedia hopes to allow users to scour the web for content.

Despite my early skepticism, the idea is actually pretty interesting. When I think about the first-wave of "book encyclopedia" killers, the CD and then DVD-ROM based multimedia offerings (like the late Encarta), the video content always sticks out as one of the biggest high points. Having quality video or audio content add context or augmentation to a text article can really make a subject more clear.

Of course, having to rely on copyright-free video or public domain works might make it difficult for Wikipedia to achieve those same goals.

[via Mashable]

Filed under: Time-Wasters

25 Years of Tetris: Time Waster Retrospective


Today is a historic day. Not only is it the 65th anniversary of D-Day (and my grandfather, a US Naval Captain was there), It is the 25th anniversary of the greatest puzzle game of all time: Tetris. In honor of Alexey Pajitnov's awesome creation, I've tracked down some awesome ways to play Tetris on your PC or Mac -- for free.

Tetris 1989 (www.tetrisfriends.com) -- Although Tetris might have debuted in June of 1984, most of us were first introduced to this addictive puzzler in 1989 on a green and yellow tinged screen. As the pack-in game with the original Game Boy, Tetris was catapulted to a whole new audience of fans. Although we had Tetris (and Dr. Mario) for our NES, it wasn't until I got a Game Boy for Christmas in 1991 (third grade, baby!) that I really, really became Tetris-obsessed. You can revisit that nostalgia on your web browser in this Flash-based port, provided by Tetrisfriends.com (the official website for the Tetris.com rights holders). The original game music is even included! Tetrisfriends.com has a lot of other variations too, but the best, by far is Tetris 1989.

Quinn (OS X)
-- Official variations for Tetris have been available for the Mac throughout Tetris's history, but the best native OS X iteration is Quinn, a tetromino game made specifically for OS X. You can even download special piece styles and backgrounds to make Quinn look more or less retro. Also, don't forget about the neat (if ultimately kludgy) implementation of Tetris included with emacs bundled in OS X.

The Original Tetris (MS-DOS, all 32-bit versions of Windows, including Windows 7) -- Developed a few days after the initial Electronica 60 prototype of the game, the MS-DOS port of the original game still exists, thanks to Vadim Gerasimov, whole helped create the port. His page discussing the development process for Tetris is an interesting read.

Tetrislight
(Tetris for Silverlight) -- This is a neat Tetris implmentation using Silverlight rather than Flash. It's fun and the keyboard controls correlate to the old Microsoft Entertainment Pack of yore.

Quadra (Linux) -- There are lots of various Tetris-like games available for various Linux builds (Netris is a fun one), but I like Quadra because of its network support. It was also recently updated. Check out the Google Code page too!

Filed under: Internet, Web services, web 2.0

Box.net launches tasks, global folders and custom branding


Over the past few months, storage and collaboration service Box.net has really ramped up its focus on adding tools and services that can help small and large businesses be more productive. With full-text search, enhanced collaboration tools, and a web-based document creation, the service is a really slick way for a business or group of collaborators to work together, regardless of physical location. Today, Box.net is adding a few more features, including tasks, the ability to create global folders and enhanced custom branding.

The new tasks feature lets you create a task for a new or existing file and then assign that task to a member of your group or to yourself. So if you have a document that needs a bunch of iterations done before it is submitted for final approval, you can create tasks for what needs to be accomplished and then assign them to various members of your team. You'll get an e-mail notification when you are assigned a task, and tasks also appear in the info bar on the right side of your Box.net page.

Global folders is a really, really cool new feature that lets you turn any folder into a web page with a static address that anyone can access and view. I created this page for my test in about two seconds. Every additional file I upload to that Box.net folder is added to the page, which is then viewable by anyone. If you have a lot of non-sensitive information that you want to share with a group, this is a really cool way to do it, because the people who access the information don't even need to be logged into Box.net to access or download the files.

For Business edition users, there are now custom branding tools, so that you can change the Box.net UI to include your company logo, colors and other information. This makes it really easy to use Box.net as a white-label type of solution, with the added benefit of being able to interact with other Box.net users from across the globe.

The tasks and global folders features are available to all Box.net users, including the free Lite plan. If you want custom branding, you need to be a Business edition subscriber.

Filed under: Internet, Web services

Amazon adds physical data transfer option to AWS

I'm a big fan of Amazon Web Services (AWS). I use Amazon S3 to backup my websites every day and have used the CloudFront as an inexpensive CDN for image hosting. Lots of individuals and businesses also use S3 as a cloud-based backup too, using Jungle Disk, S3Fox, and other utilities to transfer files directly to S3.

But what happens if you have A LOT of data to transfer. Like hundreds of gigabytes, or multiple terabytes? If you want to take advantage of the various AWS services -- say you want to backup all of your home movies for double-security/potential global access or your business has a few terrabytes of data it would like to incoporate with an EC2 application -- how long is it going to take to actually transfer that much data? It almost seems like it would be faster to just ship Amazon a hard drive and let them transfer everything. Which is exacty what Amazon is proposing you do with its new AWS Import/Export service.

The service, which is in limited beta (you can apply now) and currently only uploads to US-based S3 buckets for now, works like this:
  • Fill out an electronic form detailing your S3 bucket info, AWS password and a shipping address
  • Attach some signed digital files to your external device
  • Mail your external hard drive, with all required power adaptors and connection cables to Amazon.
Once the drive is received, the data will be transferred to your AWS account (the type of drive you send can impact the data transfer speed, for instance, eSATA will be faster than USB) and the drive will be mailed back to you.

The price? $80 per device, plus $2.50 for each hour of transfer required. Right now, the service only supports sending data to Amazon, but in the future, Amazon will support sending external drives with large amounts of data back to customers, similar to what Backblaze offers its customers as a recovery solution.

Amazon has a great pricing calculator so you can work out how expensive a large transfer might be as compared to standard S3 upload bandwidth costs (which are not charged for AWS Import/Export transfers) and the detaild description section of the AWS Import/Export page lists the transfer time for uploading 1 TB of data at various connection rates.

If you have lots of data you would like to host on Amazon's secure cloud, AWS Import/Export might just be the right tool for the job!

Filed under: Developer, Video, Education

Two weeks left to enter MindBites Screencast 4 Cash contest

We're hitting the home stretch in the MindBites Screencast 4 Cash contest! As I discussed last month, MindBites is holding a contest in conjunction with Techsmith's Jing Pro and Download Squad (that's us!). Entrants can submit an original screencast to be eligible to win a Grand Prize of $1000, plus a copy of Snagit/Camtasia Studio. There will also be a People's Choice Prize, determined by popular vote, and the winner will get $500 and a copy of Snagit.

The deadline for entries was extended until June 1, so you still have time to enter in your own screencast. Have some awesome coding or web design skills you want to share? Share them with the world!

Right now, individuals can vote once per week, but starting June 2, you can also vote daily! Even better, for every vote cast, $0.10 will be donated to the Youth for Technology Foundation, which helps underprivileged kids get access and instruction to technology.

If you want to create a screencast but you're unsure of what software to use, peruse our past reviews and tests of web and client-based screencasting apps! Check out the contest page for all the rules and requirements, plus check out the entries that have been submitted thus far.

If you've got a great idea for a screencast, you have until June 1 to enter. Grant and I are two of the judges and we can't wait to see what else gets submitted!

Drop.io launches Present.io public beta

I'm a big fan of drop.io, the real-time sharing and collaborating tool. Today, drop.io is launching the public beta for present.io, which aims to make web-based presentations really easy. This is a great compliment to existing drop.io services, conference.io and phone.io. The service is really easy to use. You create a drop (or add a presentation to an existing drop), upload the files you want ...

Evernote comes to the BlackBerry

While I'm not as big of an Evernote devotee as some other Download Squad bloggers, I do love the idea. For the uninitiated, Evernote is a service/app combo that is designed to let you capture all the bits of information that you want to save for future access -- business cards, to-do lists, audio messages, photos, screenshots, web links -- and organize those bits so that they are searchable and ...

Aporkalypse Now: Where to get Swine Flu info online

Forgive us for laughing at a potential pandemic, but this swine flu hysteria is getting a little bit out of hand. Taking proper precautions is one thing, shutting down schools, wearing masks that don't do anything everywhere and banning pork (that isn't contaminated and doesn't spread the disease anyway) is just silly. Ridiculous or not, with all the buzz about H1N1 on TV, Twitter and from ...

Disney joins Hulu

The rumors have been swirling around for a few weeks, but today the Walt Disney Company officially announced that it is becoming an equity partner in Hulu. Disney, through a subsidiary of ABC Enterprises Inc., will join NBC Universal and News Corp. as an investor and content provider. Full-length episodes from ABC primetime, ABC Family and SOAPnet will be added to Hulu's content library, as well ...

MindBites launches Screencast 4 Cash contest

At SXSWi 2008, Grant and I met Jason Reneau, the founder and CEO of MindBites, a platform and marketplace for video lessons. We were really impressed with the MindBites vision last year. When we met up with them this year, it was awesome to see how far the community, the site and the market for quality video tutorials has come. Today, MindBites is launching the Screencast 4 Cash contest ...

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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