Amber Rhea
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Amber Rhea
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Filed under: Internet, Blogging, Social Software, web 2.0
Recently I was interviewed by a graduate student who was working on a thesis about representations of female sexual empowerment in popular culture. Much of our conversation centered on women's usage of the internet. One of the first questions she asked me was whether I thought there was still a stigma against women being openly sexual online. After stumbling over my words because I couldn't get the "yes" out fast enough, I gave her an example that shows just how much of a problem this is. Filed under: Internet, web 2.0
A February 21 New York Times article ("Sorry, Boys, This Is Our Domain") states that teenage girls far outnumber teenage boys in the creation of web content such as blogs, web sites, and original graphics. Some of these teens have created viable businesses out of their online efforts, such as Chloe Spencer of The Ultimate Neopets Cheats Site and Martina Butler of Emo Girl Talk.
In the working world of adults, however, the number of women in computer-related fields is still very small, with women holding only 27 percent of such jobs. In the next decade, will we see vast changes in the gender balance of the tech industry?
The New York Times piece holds the less-than-optimistic view that while girls outnumber boys in web content creation, those same girls are not trending toward advanced programming classes, undergraduate majors in computer science or math, and the like. It attributes this to girls being attracted to creative use of existing technology, rather than the invention of new technology.
I'm not so quick to wring my hands, though.
With each passing day, I think it makes less and less sense to draw a dividing line between what constitutes a computer-related field and what doesn't. We're very rapidly coming to a point where such lines are not only arbitrary, they're downright moot. As technology, and especially web technology, moves into more aspects of our lives, we can see it fitting comfortably into jobs that never before would've been considered "technical" -- such as teaching, healthcare, real estate, public relations, food service, and countless more. A fundamental tenet of social media is that it connects people and enhances our ability to do what we already love doing.
Maybe the real question, then, is not whether the blogging/coding/podcasting girls of today will grow up to become software engineers, but to what kinds of interesting and innovative uses they will apply their skills in their chosen field. We'll just have to wait and see, but my sans crystal ball prediction is that we won't be disappointed.
Filed under: Internet, Blogging, Google, Search

My first thought is, "splog." Followed, as a close second, by, "threats of violence." In any event, it gives every indication that previous readers thought the site was problematic and flagged it.
Some readers of this blog have contacted Google because they believe this blog's content is objectionable. In general, Google does not review nor do we endorse the content of this or any blog. For more information about our content policies, please visit the Blogger Terms of Service
Filed under: Fun, Internet, Features
Valentine's Day is just around the corner, and regardless of your relationship status, we think you should treat someone to some well-deserved fun. Whether the lucky recipient of your generosity is a long-term partner, a friend, or yourself, these gifts will appeal to the most discerning sex nerd in your life. Filed under: Internet, Blogging
We often hear that social media is enabling us to see a more complete picture of who people are, and in some cases this may be true; but how often do we, instead, see a more truncated version of who a person is, because they feel like they have to self-censor? As anyone who's been blogging for a while will tell you, the reality of it has a lot more sticky nuance than the idyllic concept. What about the places where one's life intersects with the lives of others? How much is okay to share about another person without his or her consent? Even for those who blog pseudonymously, these are constant questions whose answers may vary from day to day -- especially when sex is involved.
I have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.
In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.
To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.
Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.
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