Filed under: Developer, Games, Adobe
Adobe Flash CS5 converts Flash to iPhone apps
This is good news for Flash developers who want to get their games into the App Store without having to write iPhone-native apps themselves, especially because it allows them to reuse the same code on the web or on Flash-friendly mobile platforms. This might mean that we'll see some of our favorite Flash time-wasters on the iPhone, too. There's also the possibility that the App Store will be flooded with the same awful Flash games that plague the web now. Developing a lame Flash game for the web doesn't have the same $99 pricetag that signing up for the iPhone developer program does, though, so that might keep the quality of iPhone game offerings from taking a huge dive.

I don't know if this is a labor of love or merely the brainchild of four very gifted games designers, but Level Up is a really weird mash-up of gaming elements that you have probably never seen in a Flash game before.
Let's start with the premise itself: Groundhog Day meets Memento. The game experience revolves around 'days': you explore the world and the clock slowly ticks towards the evening. You bounce around picking up gems and talking to the denizens of 'Level Upland'. Eventually you feel tired and head back to ...