Filed under: Design, Social Software, web 2.0, Web
Disqus updates blog comments plugin, user tools
Disqus is one of a handful of third party comment systems that bloggers and web publishes can install to supercharge the comment sections of their web sites. It provides tools that are missing from many web publishing platforms, including threaded comments, rankings, and the ability for users to login with their Facebook, Twitter, or OpenID credentials.
Today Disqus rolled out version 3.0, which includes a handful of major updates. The first thing you'll notice if you visit a web site that uses Disqus is that the comments can be updated in real-time, although they can also be set to show you a notice that says "x comments were just posted" instead of auto-refreshing and rearranging the page.
But that's just the tip of the iceberg. Disqus 3.0 has a beefed up profile page that lets individuals track the comments they've posted across any blog using the Disqus plugin. Users were always able to track this info, but Disqus 3.0 spins off profiles into a separate product with a new look and an integrated search box that makes it easy to find comments, replies, and subscribed threads all in one place.
For web publishers, the Disqus comment moderation page has been refined, making it easier to find and filter comments. Disqus can also show reactions from FriendFeed, Twitter, Digg, YouTube, and other web sites, and version 3.0 reportedly brings these reactions in faster than the previous version of Disqus.
Another feature I noticed for the first time today (I don't know for certain if it's brand new) is the ability to import comments from JS-Kit or Intense Debate, which makes it easier for web publishers that have been using one of these competing services to switch to Disqus, or at least try it out.
[via TechCrunch]

I don't know if this is a labor of love or merely the brainchild of four very gifted games designers, but Level Up is a really weird mash-up of gaming elements that you have probably never seen in a Flash game before.
Let's start with the premise itself: Groundhog Day meets Memento. The game experience revolves around 'days': you explore the world and the clock slowly ticks towards the evening. You bounce around picking up gems and talking to the denizens of 'Level Upland'. Eventually you feel tired and head back to ...
Reader Comments (Page 1 of 1)
Josh said 3:28PM on 8-25-2009
Too bad Weblog, Inc. bogs can't use something like Disqus. That commenting system is infinitely better than the 2002-esque commenting system that DLS, Engadget, TUAW, Joystiq, etc. boast.
Reply
Lukeyo said 3:47PM on 8-25-2009
I can't make up my mind on Disqus over Intense Debate.
Reply
Josh said 4:06PM on 8-25-2009
I prefer Intense Debate by far (much more customizable, or at least when I played with the two, better comment tracking, and ability to rank comments) but Intense Debate has a bad habit of going down and stopping working for a few minutes which makes the site load forever. I never encountered that with Disqus.
wine.curmudgeon said 4:11PM on 8-25-2009
No TypePad, huh?
Reply
Sooran said 5:04AM on 9-17-2009
VEry Good
Tanx !
Reply