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Filed under: Social Software, web 2.0, Web

Two new Twitter ideas that miss the mark

Everybody says there's no right or wrong way to use Twitter, but sometimes a ridiculous Twitter app comes along to make me wonder whether that's true. Right now there are two of them: Tweetstalk and Twollow. Tweetstalk lets you "stalk" a Twitter user, reading his or her tweets without formally following. Twollow automatically follows anybody who posts the keywords you specify.

I'm conflicted about these two services. Tweetstalk is a Firefox plugin that adds a "stalk" button next to the follow button on users' Twitter pages: click it to subscribe to their tweets without following them. This doesn't do anything you can't do by going to a user's Twitter page and reading it. But if you intend to do it on an ongoing basis, you might as well let him or her know you're doing it by following.

Twollow could be useful for business Twitter accounts, and marketers who want to reach out to people who are discussing their clients. Depersonalizing it by making it automatic hardly seems productive to me, though. Why not use search.twitter.com to see who's talking about a topic, and decide whether to follow them yourself? Otherwise, you might end up following some really lame people, based on only one of their tweets.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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