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Should you be paid for the time it takes to boot your computer?

Windows Vista boot screenThere's no question that we all want computers that boot up and shut down more quickly. While a fresh install of Windows XP might boot as quickly as 30 seconds on some computers, the more applications you load onto your computer, the slower it will boot. Things get even worse with Windows Vista which loads about as quickly as paint dries. While Microsoft and other OS makers are working to cut boot times, if you're using a current generation operating system, odds are you spend at least a few minutes every day waiting for your computer to startup and shut down.

Now here's the big question of the day - if this is your work computer we're talking about, should you be paid for that time? Apparently employees at seveal companies including AT7T and Cigna have filed lawsuits alleging that they weren't paid for the time it took to turn their computers on and off each day, a process which they claim takes 15 to 30 minutes.

The employees say they should be paid for their time, because they're doing other work related activities while the computer loads, while employers argue that just as often, they aren't. But you know what? It's not like the employees are lying in bed sleeping at home. It's hardly their fault their bosses installed software that takes for-friggin-ever to boot. Not that I'm taking sides in this dispute.

What do you think? Sound off in the comments.

[via TaxProf Blog and Gizmodo]

Reader Comments (Page 1 of 3)

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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