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Windows 7's Superbar in action - is it made for multitouch?


As Adam reported earlier, the Superbar has been unlocked in Windows 7. Apart from adding even more visual pop to the improved Desktop Window Manager, it adds some long-absent functionality.

Apart from better visual task tips with smooth transition effects, it's fixed another minor annoyance. At last you can click and drag taskbar buttons to re-order them. I've always been a little irritated by the fact that I couldn't do that in previous Windows versions, and was glad to see the change.

Grouped application windows will preview as pictured: hover the button, and the thumbnails expand into view. Hover a thumbnail and the red x appears, allowing you to close (duh) the program.


To pin a program to the task bar, click the up arrow next to its button. Doing so on the folder button will also reveal frequently and recently accessed locations. Likewise, Internet Explorer's button will display recent pages from your browser's history.


If you've got two folder open and are copying a file, the taskbar button will light up and act as a progress indicator.

What I find interesting is that the same menu appears when you click a button and drag it up. It doesn't make much sense with a mouse, but it would be perfectly suited to a touch interface. The default icons also happen to be about the same size as an average fingertip, which could just be coincidence - but it's worth noting.


Share your thoughts new taskbar in the comments!

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Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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