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Filed under: Google, web 2.0, Android

Android First-Look: YouTube



YouTube was undoubtedly one of the Big G's best acquisitions. For good or for bad, it's addictive. While watching short, low resolution video clips is hardly an activity you want to do from your HDTV (or even really large computer monitor), it's actually a nice thing to do on a smartphone, especially if you are in a long line.

We can thank the iPhone for saying "no" to Flash and getting YouTube to provide .h264 videos for its YouTube app because Android doesn't have to mess with Flash either (though Silverlight is a possibility). The YouTube implementaton is very similar to the implementation on the iPhone.

The Android version, unsurprisingly, has a bit more pizzazz. When you load the app, in addition to a listing of videos like on the iPhone, there is a top carousel of different categories featuring videos and you can then click on each category to get more previews. It's a nice touch.

Playback is nearly identical to the experience on the iPhone. The screen automatically switches to landscape mode and playback starts. If the connection is weakened or cut, the video stops and ports you back to the main page. You can advance through the video by dragging your finger across the screen or using the little trackball to control the cursor.

As I covered yesterday, if you see a YouTube clip embedded in another site or in a Google News piece, you are given the option to load the video in the browesr or in the YouTube app. Because Flash is absent, you ned to select "open in YouTube."

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Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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