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Nik's Favourite iPhone Apps: Things

For better or for worse, the Apple AppStore has a bucketload of To-Do apps. If you're looking for a heavy-hitting [and location-aware] application designed specifically for the GTD mavens, you'll want OmniFocus ($19.99), and if you're looking for something a little lighter on the wallet, then Erica Sadun's free To-Do app might just be the answer.

But over the last few months, I've used and grown to love Cultured Code's application Things ($9.99). At the AppStore's debut, the number one qualm that I had with most To-Do apps was that my task lists were only ever accessible via the iDevice. However, just like OmniFocus, Things also works with the identically-named Mac sibling* and seamlessly syncs your to-dos over a local WiFi network.

The appeal of Things isn't just that it syncs, however. The application has always been easy to use, and unlike some competitors, friendly to those not versed in the David Allen Getting Things Done methodology. It's also got a delightful user interface: elegant, admittedly rather beautiful on the eye, the app is one of the few I've tried that actually kept using from day one.

In amongst a swathe of lacklustre applications on the AppStore,Things (like my other favourites Exposure and Twitterrific) is one of the few apps to look, feel and work as though Apple themselves produced it.

* The Mac-only desktop version of Things at the time of writing is still in 'preview' [beta], however the developers have announced it will launch at Macworld Expo in January for $49.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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