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Filed under: Utilities, Windows, Freeware

Better Windows Service Control With Turbo Services Manager

I spend quite a bit of time during my day tweaking Windows services on underpowered XP and Vista computers, and the services.msc snap-in just doesn't quite cut it.

For the past few days I've been using Turbo Services Manager as an alternative. It's a 123k (311k for the 64-bit version) portable application that performs all of the msc's functions and more.

I'm particularly enjoying the hotkeys, which make stopping, starting, and restarting a lot less cumbersome. I've always hated having to click into a service's propteris screen just to stop it. Highlight a row in TSM and press shift + s to put the brakes on. The main display shows the name, state, dependencies, startup type, and description of your Windows services.

You can even uninstall a service, something that I find extremely useful on the poor, old Pentium 3 rigs that someone's buddy pushed and prodded through a full XP install.

There's even an option to do a "test load," which simulates what would've happened if you actually applied the changes you made. TSM also lets you save states to an XML file, which is a painless way to apply service settings on multiple machines. Nice!

Turbo Services Manager is freeware, and runs on 32 or 64-bit Windows only.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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