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OpenSUSE traffic report: Merged forums open, drive to 11.0 on schedule

Flickr user treefell road signThis morning, the good folks over at the openSUSE project announced the official launch of the merged forums. Prior to this, English speaking openSUSE users had a bit of a confusing ride when it came to joining a support community specifically for their distro -- they had the support forums at the Novell openSUSE site, suseforums.net, and suselinuxsupport.de to choose from. The merged forums, located at forums.opensuse.org, are archived and searchable, and the new forum is open for posting (openSUSE members with an account for the wiki or bugzilla will be able to use their existing accounts on the forums, but suseforums and suselinuxsupport users will need to create new accounts).

Those who have never used openSUSE might have difficulty grasping the significance of this. It seems like a little thing, really... But the real strength of Linux (and any distro) is the knowledge and experience of the community, its experiences with different bits of hardware in different configurations. That strength is undermined when the community is divided between three sites -- even if they're three very, very good sites. If a user asks a question on one site, but the person who knows the answer is on one or two of the others (or doesn't have endless hours a day to comb forums), it is a real disadvantage to the person asking, those searching for an answer to the same problem, and ultimately the distribution in general.

The openSUSE project hopes to add more languages to the merged forums in the near future. Okay, it probably won't happen anywhere near in time for the openSUSE 11.0 release (on schedule for June 19th), but we're guessing that most people really won't mind, being much too distracted with a faster install process and a new and improved version of Zypper.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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