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Apple announces iPhone SDK and other goodies

iPhone and Spore
So you may have heard, Apple threw a little press event today. And while we won't get into all of the gritty details (our friends at Engadget have already done a pretty good job of that), we did want to highlight a few of the more exciting announcements related to the iPhone SDK:
  • Apple has licensed Microsoft's ActiveSync technology to enable Exchange synchronization. That means Push email, calendar, and contacts.
  • The iPhone SDK is available for free today to developers who want to create applications which can be run natively on the iPhone.
  • Developers will have to pay $99 per year to have their items listed in the iPhone App Store. Apple will also take a 30% cut of any sales you make through the App Store.
  • Users will be able to install 3rd party apps through iTunes or the App Store.
  • Some of the applications demoed today include AOL Instant Messenger, a business tool from Salesforce.com, and several games including Spore. Yes, Spore.
  • The iPhone 2.0 software that will let users run these 3rd party apps will be available as a free update in June.
One thing the iPhone SDK will not enable? Software that unlocks the iPhone so it can be used with different Wireless carriers. And that means that while there's now an official way for developers to get their software on the iPhone, there's at least one good reason that we still expect some lively updates from the iPhone hacking community.

Oh yeah, and the version 2.0 software will be available for the iPod Touch as well, but it won't be free. No price has been set yet.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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