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Facebook apps to begin feedback based notifications

Facebook application notifications to be feedback basedFor those who have hoped for less application madness on Facebook, an announcement on the Facebook Developers blog should be of interest to you: a reward system for applications that are "compelling."

So, instead of giving applications a limit of 40 notifications per user per day, the amount of notifications sent out will adjust in accordance with the feedback an application gets. The more an application gets ignored, reported as spam, or hidden, the less notifications users will receive. The aim of this little adjustment is to reduce notifications that users will find to be of a "spammy" nature, while encouraging developers to make applications that users will want their friends to know about.

Whether that means that notifications of friends adding or using applications that have gotten a "bad rep" will start disappearing, is still not clear. But, it's reasonable to think that some of the notification "noise" will be reduced.

In the meantime, until the update is put in place, developers will be provided with two new "Insight" statistics tabs, to give them a better understanding of how users are responding to their applications. Users can expect to start seeing changes as early as next week.

[via ReadWriteWeb]

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Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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