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htmlPlayground: learn and test HTML and CSS

HTML Playground
htmlPlayground is a helpful reference for web developers of any skill level. It provides an easy way to generate, test, and learn about HTML and CSS syntax. Simply select your reference (HTML tags, attributes, or CSS properties), and then select an item like "blockquote."

htmlPlayground will then display a description of the item (to explain what it's used for), an example code snippet that is editable, and a rendered preview of the code snippet. The snippet is color coded: green for tags, red for attributes, and black for regular text.

If you click on a green tag in the snippet, you can edit the tag's attributes easily via another pane. When you're happy with your finalized code, you can of course copy/paste it to an HTML file to use on your website.

[Via garyll]

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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