I have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.
In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.
To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.
Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.
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James said 5:18PM on 1-16-2008
For those who don't know, Visual Studio can (kind of) do this too. If you File -- Open a DLL, EXE, or other compiled file that contains icons as resources, it'll give you a resource explorer that lets you save individual resources as separate files.
Also, if you create a shortcut on the desktop, you can "Change Icon" for the shortcut, and point to any EXE/DLL/etc as the icon source. You can't *save* the icons this way, but you can see the icons that are contained in the file.
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