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Intel's philosophical impasse - it's deep



Intel has decided to finally call it quits with the One Laptop Per Child non-profit project, due to (in their own words), a "philosophical impasse." It sounds deep and profound, doesn't it? Seems all along Intel was deeply committed to providing children low cost laptops in developing countries even though when OLPC was first launched it mocked the program and forecast its demise.

Since those remarks put a few dings in its public relations image, Intel came to the party (albeit late) with its own low cost laptop version, called Classmate, for children in developing countries. Of course, the Classmate laptop has Intel chips in it, not AMD chips, like the OLPC model. That's one version of a philosophical difference.

In another philosophical reversal, Intel decided to join the OLPC Board of Directors last July, and collaborate with OLPC's mission to provide technology to children in developing countries. However, their new relationship was short lived when OLPC demanded Intel stop undercutting OLPC. Apparently, in its zeal to provide technology to children, Intel's sales force asked Peruvian officials to drop their quarter million unit order of OLPC laptops, and buy Intel's Classmate instead.

And now, its come to this. A philosophical impasse from which there is no return, all in the name of, well the children, of course. ``We have long believed there is no single solution to the needs of children in emerging and underdeveloped markets,'' Intel spokesman Chuck Mulloy said.

So, what's your take on Intel's reversal? Philanthropic or profit driven?

Reader Comments (Page 1 of 1)

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Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

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