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Filed under: Social Software, web 2.0

Facebook barely scratching the surface of the platform's potential?

"Funwalls." Free Conference Calls. "Gifts" in the form of bitmaps of red roses. Today's Facebook applications are heavy on the social and light on the networking, and techy thought-pioneer Tim O'Reilly says in a new report that today's Facebook apps aren't exactly making their developers wealthy. So it makes us wonder, are more promising applications around the next turn, or is social networking really the gimmick its detractors claim? Is the Facebook "platform" just a mechanism to drive more traffic into the web site when better, more obvious, pre-existing solutions exist outside the Facebook ecosphere?

While we think certain applications offer a compelling case, like eBay's offering, we're constantly amazed at how folks will try to pass off something that wouldn't make the cut for the O'Reilly Hacks Series as a legitimate add-on, like this so-called Skype-Facebook Mashup. With so many Facebook add-ons rolling around the bottom of the bit-barrel and receiving little to no attention, it begs the question, will anybody glean as much Facebook mindshare as iLike, or is Ken Camp correct when he refers to most Facebook apps as not "genuinely useful"?

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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