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Feedhub: Helping reduce RSS overload?

Feedhub
One of the dilemmas many of us encounter is the sheer amount of RSS content we receive, be it in NetNewsWire or Google Reader - even the shortest internet hiatus leaves hundreds of articles to read (and this is after repeatedly pruning feeds), so when we got wind of a new feed tool from mSpoke we were certainly interested in seeing what it can do for our productivity and whether it can reclaim precious minutes.

Starting off with your own RSS feeds (which you upload in an OPML file from your favoured newsreader), FeedHub analyses the content in that file, determining content you seem to be interested in (grouping them into memes). Whilst the initial analysis is pretty smart, from there on you do need to help rate and dismiss memes and individual posts for relevancy to hone the system. This is done both via the FeedHub website, and within the newsreader as FeedHub inserts a relevancy 'flare' into each post.

Our initial guidance to the system made a sample selection of daily feeds go from 235 feeds (and roughly 1,000 posts) to just a dozen or so posts. After a little tweaking, the amount of content increased and still remained relevant. Whilst in theory and practice a fantastic idea, our main concern is that people just don't have enough time, or rather inclination, to train FeedHub - Robert Scoble also raises some interesting questions (and interviews the folks at FeedHub) on his well-respected blog. If you're in need of trimming RSS your RSS feeds and saving yourself time, FeedHub might be of interest - even if like us, you resort back to simply unsubscribing from feeds instead.

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Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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