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Filed under: Games, Internet, Google, Social Software, Beta

Is Google testing a Second Life style virtual world?

Google ASU
Students at Arizona State University are being offered a chance to test a new product that will be launched later this year by an unnamed major company. Although the beta is available only to ASU students, and participants have to sign a nondisclosure statement to sign up, one student snapped a couple of images of the signup page.

So here's what we know. The questionnaire asks about social sites like Facebook, Friendster, and MySpace. There are also hints the project involves 3D modeling and video games. And one question is whether users have a Gmail account and/or would be willing to sign up for one, which is leading to speculation that this is a Google project.

What kind of Google project is kind of up in the air, but since we love some good speculation, we're willing to go with the theory that Google plans to launch some type of Second Life competitor. While Second Life and other virtual worlds are merely virtual, Google already has access to boatloads of satellite imagery which is used in Google Maps and Google Earth. Imagine a social network where you could walk an avatar down the street to your friend's house to chat, or wander into a store in Japan to check out its inventory and buy virtual or real life goods.

Of course, this is all just speculation. It's possible the project has nothing to do with Google or virtual worlds at all.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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