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Apple kills Linux compatibility with new iPods

iPod NanoPart of what makes the iPod so popular is the way it seamless integrates with iTunes. You can rip your CD collection or download movies and music onto your PC and quickly synchronize them with your iPod for when you're on the go. But while the iPod is certainly the most popular portable media player on the market, not everyone is a huge fan of iTunes. And some folks, like say, Linux users, couldn't use the software if they wanted to.

In the past, those clever Linux developers figured out a way around this and managed to get open source software like Amarok and gtkpod to synchronize with iPods.

But it turns out that Apple has locked down the song database file on its latest generation of iPods including the iPod Nano, Classic, and touch. The change means that there's no way to transfer music between a new iPod and a Linux PC.

Given enough time, we suspect Linux developers will find a way around this limitation. But what made Apple lock down the new devices in the first place? Conspiracy theorists (who may very well be right) will surely suggest that Apple wants to lock people into using just their hardware and software. But seriously, what Linux user is going to switch to OS X or Windows just to use an iPod? Essentially Apple is just convincing open source advocates to stop buying iPods. We're betting Steve Jobs isn't that dumb, so we wonder if there might be some other advantage to adding security measures to the song database.

[via Slashdot]

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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