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Skype: we're back to normal

Skype After about two days of problems, Skype is back to normal. Skype's Villu Arak promises to post a more detailed explanation of exactly what went wrong and how it was fixed on Skype's blog Monday.

Incidentally, as Skype Journal points out, there's a new Skype build available for download, although the update has nothing to do with the outage and just offers a few bug fixes.

The outage has raised an important question. Can are customers really able to place their trust relatively new technologies like Skype and VoIP in general? A number of individuals and small businesses have eliminated their traditional telephone lines, replacing them with low-cost SkypeIn and SkypeOut accounts, although we'd venture to guess most people still have a cellphone as a backup.

It's not like old fashioned telcos never have outages, but two days is a long time to be without connectivity. During that time, a number of alternate VoIP services took advantage of the situation, promoting their technologies as resistant to Skype-type outages. That's because Skype's service wasn't actually affected. It was the authentication process that failed, preventing most Skype users from logging in. If you have a peer to peer VoIP service without a centralized authorization server, you're theoretically outage-proof. Theoretically.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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