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Filed under: Design, Internet, Productivity, Mozilla

Take a peek at Firefox 3's new download manager



Mozilla Links has posted details and a few screenshots of how Firefox 3's new download manager will look and function. In general, users will gain more control over their downloads, actions such as opening a file have been changed from text links to icons to comply with the rest of Firefox's design paradigm of buttons for actions, words for website links. Users will also be able to click an (i) icon on completed downloads to view details such as the website the download came from, the location of the downloaded file on local computer and when the download finished. Chronic downloaders will also appreciate a new search box, and an option to show the download manager in the status bar or sidebar is also being considered.

Overall these look like some strong features for a much-needed upgrade to the download manager, but we would still like to see a little more innovation here. For example: the download manager in Camino, a Mac OS X browser that uses the same Gecko rendering engine as Firefox, can not only clear the download manager's list of files, but also move those files to the trash. And what about actual download file management features, such as moving files to specified folders or importing into apps based on file type (ZIP, audio, video, etc.)?

If you're itching to try out these new features, Mozilla Links says this new download manager should be available in tonight's nightly build.

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Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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